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glTF, GLB and PBR materials in the 3D-to-real-time pipeline

glTF/GLB and PBR materials form an efficient basis for transporting geometry, materials and textures between real-time tools and engines, especially in web 3D experiences.

glTF, GLB and PBR materials in the 3D-to-real-time pipeline
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glTF, GLB and PBR within the Nexus pipeline

glTF/GLB and PBR materials form an efficient basis for transporting geometry, materials and textures between real-time tools and engines, especially in web 3D experiences.

3D asset portability

Capacity applied within a product and performance architecture.

Physically based materials

Capacity applied within a product and performance architecture.

Compression and optimization for distribution

Capacity applied within a product and performance architecture.

Reuse across different channels

Capacity applied within a product and performance architecture.

Nexus Project

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